Chris Beverly
- Login: cbeverly
- Registered on: 02/19/2016
- Last sign in: 06/16/2016
Issues
open | closed | Total | |
---|---|---|---|
Assigned issues | 0 | 0 | 0 |
Reported issues | 0 | 2 | 2 |
Activity
06/16/2016
- 03:28 PM Suricata Bug #1806: Packet loss performance is worse in 3.1RC1 vs 3.0
- It doesn't seem to have made any difference. I retested with both after making the change and let the process run unt...
- 10:51 AM Suricata Bug #1806: Packet loss performance is worse in 3.1RC1 vs 3.0
- The tests are literally just starting up Suricata and waiting for the engine to receive a total of ~300 million packe...
06/15/2016
- 05:08 PM Suricata Bug #1806: Packet loss performance is worse in 3.1RC1 vs 3.0
- Changing those settings didn't seem to make any discernible difference in performance. Here are the packet drop rates...
- 12:10 PM Suricata Bug #1806: Packet loss performance is worse in 3.1RC1 vs 3.0
- Email is sent.
- 11:17 AM Suricata Bug #1806: Packet loss performance is worse in 3.1RC1 vs 3.0
- Absolutely, just need to know how and where to send it.
06/13/2016
- 02:49 PM Suricata Bug #1806: Packet loss performance is worse in 3.1RC1 vs 3.0
- Turning off tpacket-v3 did make a noticeable impact on the rate of dropped packets, but there's still definitely a co...
- 11:00 AM Suricata Bug #1806: Packet loss performance is worse in 3.1RC1 vs 3.0
- Yeah, was saw the shorter startup time in the changelog (which is awesome!). Attached are the two logs for each version.
06/10/2016
- 09:38 PM Suricata Bug #1806 (Closed): Packet loss performance is worse in 3.1RC1 vs 3.0
- On a test server inspecting between 5.5 to 7 Gb/s, we've upgraded from Suricata v3.0 to v3.1RC1 and noticed that pack...
02/21/2016
- 11:36 AM Suricata Bug #1716: live rule reloads not functioning on some servers
- I've attached the full stats.log file after having cleared it, enabled per thread statistics, let suricata run for 5 ...
02/20/2016
- 07:22 PM Suricata Bug #1716: live rule reloads not functioning on some servers
- They're all a bit different on hardware builds, but the 5 that live reloads do not work on match the hardware builds ...
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